cgfs:draw_lines
#include <raylib.h>
#include <cmath>
#include <iterator>
#include <vector>
#include "vmath.h"
int const Cw = 600;
int const Ch = 600;
using vec2 = vmath::vec2<float>;
void PutPixel(int x, int y, Color const &color) {
DrawPixel(x + Cw / 2, -y + Ch / 2, color);
}
template <typename Iter>
requires std::output_iterator<Iter, float>
void Interpolate(int i0, float d0, int i1, float d1, Iter out) {
if (i0 == i1) {
*out = d0;
return;
}
auto a = (d1 - d0) / (i1 - i0);
auto d = d0;
for (int i = i0; i <= i1; ++i) {
*out++ = d;
d += a;
}
}
void DrawLine(vec2 const &p0, vec2 const &p1, Color const &color) {
auto x0 = p0.x;
auto y0 = p0.y;
auto x1 = p1.x;
auto y1 = p1.y;
if (std::abs(x1 - x0) > std::abs(y1 - y0)) {
if (x0 > x1) {
std::swap(x0, x1);
std::swap(y0, y1);
}
auto i0 = static_cast<int>(std::floor(x0));
auto i1 = static_cast<int>(std::floor(x1));
auto ys = std::vector<float>(i1 - i0 + 1);
Interpolate(i0, y0, i1, y1, ys.begin());
for (int i = i0; i < i1; ++i) {
PutPixel(i, ys[i - i0], color);
}
} else {
if (y0 > y1) {
std::swap(y0, y1);
std::swap(x0, x1);
}
auto i0 = static_cast<int>(std::floor(y0));
auto i1 = static_cast<int>(std::floor(y1));
auto xs = std::vector<float>(i1 - i0 + 1);
Interpolate(i0, x0, i1, x1, xs.begin());
for (int i = i0; i <= i1; ++i) {
PutPixel(xs[i - i0], i, color);
}
}
}
int main() {
InitWindow(Cw, Ch, "Shaded Triangles");
vec2 p0{0, 0};
vec2 p1{50, 200};
vec2 p2{0, 0};
vec2 p3{200, 50};
vec2 p4{0, 0};
vec2 p5{0, 200};
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawLine(p0, p1, GREEN);
DrawLine(p2, p3, BLUE);
DrawLine(p4, p5, RED);
EndDrawing();
}
}
cgfs/draw_lines.txt · 最終更新: 2024/07/12 03:19 by freemikan