youtube:sfml-base
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youtube:sfml-base [2024/02/28 18:26] – 削除 - 外部編集 (不明な日付) 127.0.0.1 | youtube:sfml-base [2024/03/03 07:15] (現在) – [Cargo.toml] freemikan | ||
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+ | ====== SFMLの基礎 ====== | ||
+ | |||
+ | 作成日: 2022-12-07 (水) | ||
+ | |||
+ | ===== src/main.rs ===== | ||
+ | |||
+ | <file rust> | ||
+ | // https:// | ||
+ | |||
+ | use sfml::{ | ||
+ | system::{ | ||
+ | Vector2f, | ||
+ | Clock, | ||
+ | Time | ||
+ | }, | ||
+ | window::{ | ||
+ | Event, | ||
+ | Style, | ||
+ | Key | ||
+ | }, | ||
+ | graphics::{ | ||
+ | RenderTarget, | ||
+ | RenderWindow, | ||
+ | Transformable, | ||
+ | Color, | ||
+ | Sprite, | ||
+ | Texture, | ||
+ | }, | ||
+ | SfBox | ||
+ | }; | ||
+ | |||
+ | struct ResourceManager { | ||
+ | player_texture: | ||
+ | } | ||
+ | |||
+ | fn load_resources() -> ResourceManager { | ||
+ | ResourceManager { | ||
+ | player_texture: | ||
+ | } | ||
+ | } | ||
+ | |||
+ | struct MoveFlags { | ||
+ | up: bool, | ||
+ | down: bool, | ||
+ | left: bool, | ||
+ | right: bool | ||
+ | } | ||
+ | |||
+ | struct Game<' | ||
+ | window: RenderWindow, | ||
+ | player: Sprite<' | ||
+ | player_speed: | ||
+ | move_flags: MoveFlags | ||
+ | } | ||
+ | |||
+ | impl<' | ||
+ | const FRAMES_PER_SECOND: | ||
+ | |||
+ | pub fn new(resman: &' | ||
+ | let window = RenderWindow:: | ||
+ | (640, 480), | ||
+ | "SFML Application", | ||
+ | Style:: | ||
+ | & | ||
+ | |||
+ | Game { | ||
+ | window, | ||
+ | player: Sprite:: | ||
+ | player_speed: | ||
+ | move_flags: MoveFlags { | ||
+ | up: false, | ||
+ | down: false, | ||
+ | left: false, | ||
+ | right: false | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | pub fn run(& | ||
+ | let mut clock = Clock:: | ||
+ | let mut time_since_last_update = Time::ZERO; | ||
+ | let time_per_frame = Time:: | ||
+ | |||
+ | while self.window.is_open() { | ||
+ | self.process_events(); | ||
+ | |||
+ | time_since_last_update += clock.restart(); | ||
+ | while time_since_last_update > time_per_frame { | ||
+ | time_since_last_update -= time_per_frame; | ||
+ | self.process_events(); | ||
+ | self.update(& | ||
+ | } | ||
+ | self.render(); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | fn process_events(& | ||
+ | while let Some(event) = self.window.poll_event() { | ||
+ | match event { | ||
+ | Event:: | ||
+ | Event:: | ||
+ | if code == Key::Enter || code == Key::Escape { | ||
+ | self.window.close(); | ||
+ | } else { | ||
+ | self.handle_player_input(code, | ||
+ | }, | ||
+ | Event:: | ||
+ | self.handle_player_input(code, | ||
+ | _ => {} | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | fn update(& | ||
+ | let mut movement = Vector2f:: | ||
+ | |||
+ | if self.move_flags.up { | ||
+ | movement.y -= self.player_speed; | ||
+ | } | ||
+ | if self.move_flags.down { | ||
+ | movement.y += self.player_speed; | ||
+ | } | ||
+ | if self.move_flags.left { | ||
+ | movement.x -= self.player_speed; | ||
+ | } | ||
+ | if self.move_flags.right { | ||
+ | movement.x += self.player_speed; | ||
+ | } | ||
+ | |||
+ | self.player.move_(movement * delta_time.as_seconds()); | ||
+ | } | ||
+ | |||
+ | fn render(& | ||
+ | self.window.clear(Color:: | ||
+ | self.window.draw(& | ||
+ | self.window.display(); | ||
+ | } | ||
+ | |||
+ | fn handle_player_input(& | ||
+ | match key { | ||
+ | Key::W => self.move_flags.up = pressed, | ||
+ | Key::S => self.move_flags.down = pressed, | ||
+ | Key::A => self.move_flags.left = pressed, | ||
+ | Key::D => self.move_flags.right = pressed, | ||
+ | _ => {} | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | fn main() { | ||
+ | let resman = load_resources(); | ||
+ | let mut game = Game:: | ||
+ | game.run(); | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | ===== Cargo.toml ===== | ||
+ | |||
+ | |||
+ | <file toml> | ||
+ | [package] | ||
+ | name = " | ||
+ | version = " | ||
+ | edition = " | ||
+ | |||
+ | # See more keys and their definitions at https:// | ||
+ | |||
+ | [dependencies] | ||
+ | sfml = " | ||
+ | </ | ||